Improving the user experience (UX & UI)

Breathwrk is an app I use to practice mindfulness and as a designer, I noticed a gap where improvements could be made. The main issue I found was that the app displayed cognitive overload and the UX and usability weren't working together.  I had been learning about how UX, (in terms of a broader design practice) didn't exactly ensure the usability of the solution. Identifying the basics of usability I could see the navigation could be better, and the content wasn't intuitive (meaning it wasn't clear or it was the wrong level of content at the wrong time).  Observing the competitive landscape I looked at the UX approach from alternative top-rated mindfulness apps (Balance, Headspace, Smiling Mind) I found what worked well and compared it with what wasn't working well for Breathwrk. ​ Stripping back the old information architecture I rebuilt it by thinking about the profiles and personas so I could provide better journeys for the user as they moved through the app. I applied my knowledge of UX from previous desktop dashboards to show the progression of the account set up along the top of the screen. Glassmorphism was chosen to fit the ideal clarity Breathwrk strives to create. Glassmorphism made its debut in 2020 and has been holding strong since then with windows releasing their update majorly supporting the design trend. ​For an app that encourages clarity, I hoped the Glassmorphism used in the UI and the improvement UX provided the same clarity for the user.